Custom Robo ArenaDeveloperNoisePublisherNintendoPlatformNintendo DSRelease2006 (Japan)2007 (North America)2007 (Europe)2007 (Australia)Custom Robo Arena is a science fiction action role-playing game for the Nintendo DS. It is the fifth title in the Custom Robo series. The name was announced on May 9, 2006 at the E3 convention, and released in Japan on October 19, 2006, then later in the United States on March 19, 2007. Later, on May 25, 2007, it became the first Custom Robo title released in Europe, and on September 20, 2007, it also became the first title of the series released in Australia.In the game, the player participates in Custom Robo tournaments and earns money to buy parts to use to improve their robo.
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The game is the first in the series that features two-player mode with the Nintendo Wi-Fi Connection including voice chat, Multi-Card play, and DS Download Play. Custom Robo Arena also uses a 'Rivals' list.
Naturally, at this stage, little else is known about this new project. While seemingly unrelated, Kenjou's previous work with Custom Robo spans across five games available on Nintendo 64, Game Boy. Can anyone tell me were you find all of the limited Robo battles please - Sep 6, 12 Neoseeker Forums » Nintendo DS Games » Custom Robo Arena » limited robo mission.
I've got a big idea, readers. Why don't we all get together and declare that we've had enough of the same old clichés that lazy Japanese RPG developers like to foist upon us, eh? Just draft up a nice letter, get someone to translate it, and send it off to 'All videogame developers, Japan.' I'm sure it'll get to someone. And viola! No more amnesiac heroes with a vague but important secret. No more precocious young lads from tiny villages who turn out to be the chosen one. And no more heroes that stand mute, while their companions talk and the plot progresses around them.
Of course, it's entirely possible that Japanese RPG developers might not have any other ideas. Take Custom Robo Arena as a case point. Despite being built around a game system that features robots battling each other, using guns, bombs and all manner of excitingly destructive weapons, the developer, Noise, has wrapped the game with quite possibly the most tedious excuse for a plot I could imagine.
For example, the game begins with the main character waking from a dream of foreboding. On his first day at a new school! If we're going to count clichés, that's at least three already. Rolling out of bed onto a pre-packaged pair of sidekicks (one weedy but friendly, the other rambunctious, talkative, has a knack of getting into trouble) within minutes he's the lynchpin of their Custom Robo team, battling all comers on the way to the Robo Cup, where he'll finally become... The best Robo Commander of them all!
Oh, and of course, one of the sidekicks has a vague, but important 'secret' that she doesn't like to talk about. This doesn't count as a spoiler because it's so mind numbingly obvious - it's her brother. And, of course, the main character has to face him before they can finally become... The best Robo blah blah blah whatever.
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It's like the developer doesn't have the slightest idea of what makes fighting robots cool. The Custom Robos in question aren't even gigantic, city smashing mecha fighting with real weapons; they're little toys that fight in tiny arenas in battles between children. To make matters worse, as if the game was programmed by your mum, it actually punishes you for not keeping your toys clean!
In Custom Robo Arena's one concession to being on the Nintendo DS (other than its Wi-Fi capabilities) you actually have to polish your Robo after every few battles to keep it working properly. This is the only game I've played yet that has asked me to rub a robot's crotch until it sparkled, and I'm not entirely sure if that's age appropriate.
After all, the best comparison point for Custom Robo Arena is the Pokémon series, as it's quite clearly aimed at children. Both series are known for recycling their plots and their often rudimentary graphics, and Custom Robo Arena's 2D RPG portion looks like it was created for the Master System, never mind the Nintendo DS. While Pokemon Diamond/Pearl's graphical updates are scant, there's at least a vibrancy to the art which gives it the life that is sorely missing here.
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